Reverse the moves to recover original
The figure shown is the result of flipping some shape upward 7 times and then turning it clockwise. Draw the original shape.
The grid on the right shows the shape after the moves. It looks like the numeral 4, made of a slanted line coming down from the top, a vertical right edge, and a part that extends downward. On the empty grid to the left, draw the original shape.
Show solution
Understand
Some original shape was flipped upward 7 times and then turned 90 degrees clockwise, giving the figure shown on the right (it looks like the numeral 4). We must work backward to draw the original shape.
- The final figure on the right grid looks like a numeral 4 (slanted line from the top, vertical right edge, and a downward extension).
- The moves applied to the original were: flip upward 7 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 7 flips = 1 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is exactly the trigger for Work Backwards: undo the last move first. The flip-count pattern (7 flips behave like 1 flip) simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 7 times = flip up once, then turn 90 degrees CW) to our reconstructed shape returns the shown numeral-4 figure, confirming the work-backwards steps are consistent.
Create a physical representation (tool 10): cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.