Optimization
6 reasoning problems in this domain. Each starts from a depth archetype and bridges toward a competition type.
Compare path lengths by counting units Length as Sum of Parts with Unit Matching
Ruler with erased marks Length as Sum of Parts with Unit Matching
Measure a target in fewest pourings Work Backwards to Recover a Start Value
Divide a circle into min or max regions Generalize a Growing Pattern into a Rule
Plan the most efficient route Length as Sum of Parts with Unit Matching
Place digit cards to maximize or minimize a result Build the Largest or Smallest Value from Digit Cards